#include <windows.h>
#include "ATASHD3D.h"

BOOL InitHD3D();
void FinHD3D();
HCAPTOR CreateCaptor(LPCSTR szDeviceName);
void DestroyCaptor(HCAPTOR hCaptor);
BOOL GetCaptorChange(HCAPTOR hCaptor, D3DFORMAT* pd3dfmt, DWORD* pdwWidth, DWORD* pdwHeight, INT* piPitch, void** ppvBits, RGNDATA** pprd);
void CleanCaptorChange(HCAPTOR hCaptor);
